Bent Boards

By bending boards round so opposite edges come together pieces acquire extra move-patterns due to being able to pass across the edges. A circular board m×n is an array of cells consisting of m concentric circles of n cells each. Thus the ranks circle about the centre point and the files are radial. Various tours have historically been constructed on 8×8 and 4×16 circular boards, and the 4×16 board in particular has been used for a distinctive variant of chess. A cylinder board is a rectangular board in which the left and right edges are considered to be contiguous as if the paper were bent round to form a tube. This is also described as a vertical cylinder. If the top and bottom edges are instead taken to be contiguous we have a horizontal cylinder. There is no real difference between cylinder and circular boards as regards the way moves connect the cells. They are just differently presented to view. If both pairs of edges are identified the board becomes a torus.

Boards with one or both edge-connections given a twist can also be considered, resulting in boards of Moebius Strip, Klein Bottle and other designs. Spherical boards have also been played with, where edges reduce to a point, though it is not always clear how pieces move when they pass across the poles. These boards however are beyond our current remit. See for example G. Cairns Mathematics Magazine (vol.70 #3 Jun 2002) 'Pillow Chess'. This is about a type of spherical chess and the bibliography has 81 references. [online]

This page has been revised October 2022 to reflect the treatment of the subject in the 2019 PDFs. It incorporates the Torus Tours page published (August 2009) based on items in Variant Chess #58 (October 2008). The Quasi-magic 4×4 tours are from November 2012. The section on 'Natural Magic' duplicated the treatment now given in the 'Theory of Magic' page.


Sections on this page: — Bent BoardsCircular BoardsCylindrical BoardsToral BoardsThe Step-Sidestep Method
Five-Square Magic Torus ToursSeven-Square Magic Torus ToursEleven-Square Magic Torus Tours


éCircular Boards

The earliest example of a tour on a circular chess board is undoubtedly that given by Richard Twiss in volume 2 of his Chess (1789).

He describes a manuscript from the Cotton collection in the King's Library in which is a drawing of a round Chess-board (in effect a 4×16 rectangle bent round so the ends meet). "The figures on this board (in the plate) show the march of the Knight in order to cover the sixty-four squares in as many moves. This I found after four or five hours trial on a slate at different times; it probably has never been done before, and will be found much more regular than any of the like marches on the square board." [details from Ken Whyld] Twiss shows the tour in numerical form on a circular diagram. It is shown above in graphical form, which makes the regularity much clearer. Alongside we show the same tour in numerical form in a conventional representation.

Articles by John D Beasley in Variant Chess on 'Circular Chess in Lincoln' (#31 p.33-34, 48 and #32 p.55) give the Twiss tour as above and two new tours, and he notes that "on a circular board we can achieve a symmetry impossible on an ordinary rectangular board"

The first tour is formed by a systematic forward and across repeated movement. The pattern has two 'centres' midway between 22 and 43 and between 59 and 6. Working outward from these centres the opposite numbers are complements adding to 65. The second tour is a sort of zigzag step-sidestep tour with 1 and 64 diametrically opposite. The centres are between 20 and 45 and 41 and 24 (crossed by the middle move 32-33).


éCylindrical Boards

The natural numbering of a rectangular board can be regarded as formed by a series of wazir moves on a cylinder board, with a fers move interpolated whenever the next wazir move would enter an already used cell. This is an example of a tour by the step side-step method discussed further in the Torus section below. The partially magic properties of the natural numbering are discussed on the Theory of Magic page.

Knight's tours on cylinder boards were considered by S. Vatriquant in L'Echiquier (Sep 1929 p.414-415), where he gave schemes for tours on boards of 2, 3 and 4 ranks.

The knight's moves on a strip 2×n form a braid of four strands. However if we join the two ends of the board to make a cylindrical strip the number of strands reduces to one or two depending on whether the board is of odd or even length, so in the odd cases we get closed tours, surprisingly including the case n = 1. To visualise the moves it is helpful to draw the squares on a larger scale.

The 3×3 diagonal magic square can be interpreted as an open knight tour on a cylinder board, in either orientation, as illustrated.

However a closed tour (not magic) is also possible, since where the edges are joined the chequering is violated and the knight can move to a cell of the same colour. The 3×3 tour by Vatriquant can also be toured, with the cells visited in the same sequence, by taking the board to be a horizontal cylinder.

On 3×n cylinders the tours can be of any length. Vatriquant used a repeated cycling pattern of three moves that will suffice to tour a 3×n board of any length.

We show also a 4×9 cylinder with a closed knight tour by S. Vatriquant. Analogous tours are possible on any cylinder boards 4×n with n odd, including 4×1.

Camel tours on the 8×8 cylinder were considered by Frans Hansson (Problemist Fairy Chess Supplement Apr and Jun 1933, problem 714). "On the 8×8 cylinder, ah files joined, trace a closed diametrally symmetrical camel tour in 32 moves containing two 7-unit lines, one with endpoint at a1, the other with endpoint at h8." D. H. Hersom found the second solution shown.

When numbered 1 to 32 from d6 to e3 these tours have diametrally opposite cells adding to the constant value 33 (not a constant difference). This is what we have called 'negative symmetry', though only the first tour has a Bergholtian crossover at the 'centre'. Of course on a cylinder board there is a centre line but no actual centre point. The Hersom tour crosses the centre line at two 'diametrally opposite' points of the cylinder.


éToral Boards

Boards with both pairs of opposite sides joined form a torus. (A torus board is also termed a double cylinder, anchor ring, doughnut or pretzel by various writers.) We begin by looking at some results concerning even-sided boards.


The 2×2 Torus

On a 2×2 board one would naturally suppose that the only moves possible would be wazir and fers steps. However, Dr C. M. B. Tylor (Chessics #14, 1982, p12, problem 500, posed the problem: "How many geometrically distinct knight tours are possible on a 2×2 torus?"

There are eight possible knight moves from a1, four lead to a2 and four to b1; they are equivalent to wazir moves, but follow different paths. Two of the a1-a2 moves pass round the board cylindrically, while the other two cross both pairs of joined edges. Dr Tylor found that there are 17 different knight tours on the 2×2 torus, and that there are 8 different types of symmetry involved.

If the boards are expanded to form a lattice they come into 7 of the 17 possible two-dimensional space groups (i.e. wall-paper patterns). The following are diagrams of the tours in this expanded form; any four squares within the pattern form a representation of the tour.


Quasi-Magic Knight Tours of the Four by Four Torus

In an note rediscovered in November 2012 I made a search for magic knight tours on the 4×4 torus, considering 40 configurations of the first 8 moves, but concluded that such a tour was impossible. Relaxing the conditions, the best that I found were some quasi-magic tours, adding to 34 in the files and to 30 or 38 in the ranks, three open tours and two closed:

 01 04 15 10    01 04 15 10    01 14 05 10    01 06 13 10    01 14 05 10
 06 09 02 13    16 07 02 13    06 09 02 13    14 09 02 05    06 09 02 13
 11 14 05 08    05 14 11 08    11 04 15 08    07 04 11 16    15 04 11 08
 16 07 12 03    12 09 06 03    16 07 12 03    12 15 08 03    12 07 16 03

Magic King Tour of the Four by Eight Torus

This tour (added here December 2012) appears in the Twentieth Century Standard Puzzle Book (1907) edited by A. Cyril Pearson. The book is a collection of problems previously published in the London Evening Standard newspaper. This is problem XXVI "A Magic Oblong" on page 26 of Part 1. The ranks add to 132 and the files to 66.

 01 10 11 29 28 19 18 16
 09 02 30 12 20 27 07 25
 24 31 03 21 13 06 26 08
 32 23 22 04 05 14 15 17

éThe Step-Sidestep Method

In a tour of step-sidestep type the first type of move, the step, is the main type of move used. The sidestep move is interpolated whenever the next main step would take the touring piece to an already visited cell. The method is effective in generating magic tours on any square boards of an odd number of cells, and various combinations of generative steps can be used.

On a torus of side n the coordinates of the moves should be kept less than n/2 units (a unit being the length of a wazir move, i.e. the distance from centre to centre of two adjacent cells), this is because a move of n units takes the piece all round the board and back to its initial cell. Thus a move of length k is equivalent to a move of length n - k in the opposite direction. For example on the 3×3 board a (0, 1) wazir move to the right is equivalent to a (0, -2) dabbaba move to the left, and a (1, 1) fers move up to the right is equivalent to a (-2, -2) alfil move in the opposite direction, or to a (1, -2) knight move steeply down to the right, or a (-2, 1) knight move shallowly up to the left!

Magic tours of the step-sidestep form can always be made diagonally magic by 'rotating' the torus (more accurately, circularly permuting the ranks or files) to bring the middle number (the average, A) to the centre cell, since the other numbers on the diagonals are then, because of the symmetry of the path, complementary pairs (adding to 2A).


The 3×3 Magic Square as a Torus Tour

The 3×3 diagonally magic square uses three types of move {0, 1}, {1, 1} and {1, 2} within the boundaries of the square. However, if we think of the board as having its top and bottom edges joined (to make a tube) and the left and right edges (the ends of the tube) joined to make a torus, these moves can be interpreted differently. The simplest way is to interpret them as a series of diagonal {1, 1} steps interrupted by {0, 1} steps. Under this interpretation the 3×3 magic square is an example of a step-sidestep tour. The fact that the ranks and files are magic in this type of tour is related to the fact that in a natural numbering of a square the diagonals, formed of {1, 1} moves, are particular examples of satins.


éFive-Square Magic Torus Tours

On the 5×5 board there are 24 distinct magic tours of this step-sidestep type. (Where ‘distinct’ means that we do not count rotations and reflections of the magic square as different.) Here are diagrams of them all, oriented acording to the Frénicle rule (smallest numbers in the first two cells at top left) and with the middle number, 13, in the centre cell. The magic sum is 5×13 = 65.

Wazir + Fers (King)
 9  2 25 18 11
 3 21 19 12 10
22 20 13  6  4
16 14  7  5 23
15  8  1 24 17
Fers + Dabbaba
 3 16  9 22 15
20  8 21 14  2
 7 25 13  1 19
24 12  5 18  6
11  4 17 10 23 
Fers + Dabbaba
 4 17 10 23 11
18  6 24 12  5 
 7 25 13  1 19 
21 14  2 20  8
15  3 16  9 22
Fers + Alfil
 7  3 24 20 11 
 4 25 16 12  8
21 17 13  9  5
18 14 10  1 22
15  6  2 23 19
Fers + Alfil
 1 18 10 22 14
20  7 24 11  3
 9 21 13  5 17
23 15  2 19  6
12  4 16  8 25
Wazir + Alfil
 6  3 25 17 14
 5 22 19 11  8
24 16 13 10  2
18 15  7  4 21
12  9  1 23 20
Wazir + Alfil
 8  2 21 20 14
 4 23 17 11 10
25 19 13  7  1
16 15  9  3 22
12  6  5 24 18
Dabbaba + Alfil
 5 16  7 23 14
18  9 25 11  2
 6 22 13  4 20
24 15  1 17  8
12  3 19 10 21
Wazir + Knight
 3 14 25  6 17
22  8 19  5 11
16  2 13 24 10
15 21  7 18  4
 9 20  1 12 23
Wazir + Knight
 2 11 25  9 18
21 10 19  3 12
20  4 13 22  6
14 23  7 16  5
 8 17  1 15 24
Wazir + Knight
 4 12 25  8 16
23  6 19  2 15
17  5 13 21  9
11 24  7 20  3
10 18  1 14 22
Dabbaba + Knight
 3 15 22  9 16
21  8 20  2 14
19  1 13 25  7
12 24  6 18  5
10 17  4 11 23
Dabbaba + Knight
 2 14 21  8 20
23 10 17  4 11
19  1 13 25  7
15 22  9 16  3
 6 18  5 12 24
Dabbaba + Knight
 5 12 24  6 18
22  9 16  3 15
19  1 13 25  7
11 23 10 17  4
 8 20  2 14 21
Fers + Knight
 1 14 22 10 18
24  7 20  3 11
17  5 13 21  9
15 23  6 19  2
 8 16  4 12 25
Fers + Knight
 1 15 24  8 17
23  7 16  5 14
20  4 13 22  6
12 21 10 19  3
 9 18  2 11 25
Fers + Knight
 2 18  9 25 11
19 10 21 12  3
 6 22 13  4 20
23 14  5 16  7
15  1 17  8 24
Fers + Knight
 8 1 24 17 15
 5 23 16 14  7
22 20 13  6  4
19 12 10  3 21
11  9  2 25 18
Alfil + Knight
 3 12 21 10 19
24  8 17  1 15
20  4 13 22  6
11 25  9 18  2
 7 16  5 14 23
Alfil + Knight
 5 11 22  8 19
23  9 20  1 12
16  2 13 24 10
14 25  6 17  3
 7 18  4 15 21
Alfil + Knight
 3 17  6 25 14
19  8 22 11  5
10 24 13  2 16
21 15  4 18  7
12  1 20  9 23
Alfil + Knight
10  1 22 18 14
 3 24 20 11  7
21 17 13  9  5
19 15  6  2 23
12  8  4 25 16
Knight
 3 11 24  7 20
25  8 16  4 12
17  5 13 21  9
14 22 10 18  1
 6 19  2 15 23
Knight
 4 15 21  7 18
25  6 17  3 14
16  2 13 24 10
12 23  9 20  1
 8 19  5 11 22

The first eight use only lateral and diagonal moves. The others all use knight moves for one of the steps, while in the last two both the steps are knight moves, so these two are magic knight tours of the torus. These two tours are given in W. S. Andrews Magic Squares and Cubes 1917 (Figures 19 and 20, page 11).

After entering the first 5 numbers, say in the (1, 2) direction, then there is a choice of directions for the knight sidestep. This cannot be forwards (1, 2) or backwards (−1, −2) since these lead to cells already used, also they cannot be the other ‘vertical’ moves (−1, 2), (1, −2) since the first of these does not alter the file and the second does not alter the rank on which the next sequence of (1, 2) moves begins, so if the step is vertical the sidestep must be horizontal. This is a general rule, applicable to other leapers and larger boards. In the 5×5 case the two horizontal sidesteps at right angles to the step, that is (2, −1) and (−2, 1) are also blocked, since they lead to cells already used; however this is not a general rule.


éSeven-Square Magic Torus Tours

There are considerably more such tours on the 7×7 board. Here are the 12 tours in which the step and sidestep are the same type of move. There are four by knight {1, 2}, four by camel {1, 3} and four by zebra {2, 3}. Given the orientation of the first step, say (a, b), the side step can be (b, a), (−b, a), (b, −a), (−b, −a) each of which gives a magic tour, whereas the sidesteps (a, −b) and (−a, b) each give a semimagic tour (that is only the ranks or the files have a uniform sum).

Two of the 7×7 knight tours are pandiagonal, that is all 14 diagonals (lines of cells connected by fers moves) add up to the magic constant. The others are semi-pandiagonal, that is 7 diagonals in one direction and one in the other direction) add to the magic constant. The magic sum is 7×25 = 175.

As for the 5×5 case above the tours are cycled so the middle number 25 comes to the centre, and are oriented by the Frénicle rule.

Knight
 4 23 49 19 38  8 34
41 11 30  7 26 45 15
22 48 18 37 14 33  3
10 29  6 25 44 21 40
47 17 36 13 32  2 28
35  5 24 43 20 39  9
16 42 12 31  1 27 46
Knight
10  5 49 37 32 27 15
41 29 24 19 14  2 46
16 11  6 43 38 33 28
47 42 30 25 20  8  3
22 17 12  7 44 39 34
 4 48 36 31 26 21  9
35 23 18 13  1 45 40
Knight
 8  4 49 38 34 23 19
41 30 26 15 11  7 45
18 14  3 48 37 33 22
44 40 29 25 21 10  6
28 17 13  2 47 36 32
 5 43 39 35 24 20  9
31 27 16 12  1 46 42
Knight
 5 27 49 15 37 10 32
41 14 29  2 24 46 19
28 43 16 38 11 33  6
 8 30  3 25 47 20 42
44 17 39 12 34  7 22
31  4 26 48 21 36  9
18 40 13 35  1 23 45
Camel
11  6 43 38 33 28 16
37 32 27 15 10  5 49
21  9  4 48 36 31 26
47 42 30 25 20  8  3
24 19 14  2 46 41 29
 1 45 40 35 23 18 13
34 22 17 12  7 44 39
Camel
 6 16 33 43 11 28 38
49 10 27 37  5 15 32
36  4 21 31 48  9 26
30 47  8 25 42  3 20
24 41  2 19 29 46 14
18 35 45 13 23 40  1
12 22 39  7 17 34 44
Camel
 3 18 33 48 14 22 37
49  8 23 38  4 19 34
39  5 20 35 43  9 24
29 44 10 25 40  6 21
26 41  7 15 30 45 11
16 31 46 12 27 42  1
13 28 36  2 17 32 47
Camel
14  3 48 37 33 22 18
38 34 23 19  8  4 49
20  9  5 43 39 35 24
44 40 29 25 21 10  6
26 15 11  7 45 41 30
 1 46 42 31 27 16 12
32 28 17 13  2 47 36
Zebra
 4 21 31 48  9 26 36
43 11 28 38  6 16 33
40  1 18 35 45 13 23
30 47  8 25 42  3 20
27 37  5 15 32 49 10
17 34 44 12 22 39  7
14 24 41  2 19 29 46
Zebra
 7 26 45 15 41 11 30
36 13 32  2 28 47 17
23 49 19 38  8 34  4
10 29  6 25 44 21 40
46 16 42 12 31  1 27
33  3 22 48 18 37 14
20 39  9 35  5 24 43
Zebra
 2 24 46 19 41 14 29
39 12 34  7 22 44 17
27 49 15 37 10 32  5
 8 30  3 25 47 20 42
45 18 40 13 35  1 23
33  6 28 43 16 38 11
21 35  9 31  4 26 48
Zebra
 5 20 35 43  9 24 39
48 14 22 37  3 18 33
42  1 16 31 46 12 27
29 44 10 25 40  6 21
23 38  4 19 34 49  8
17 32 47 13 28 36  2
11 26 41  7 15 30 45

The geometry of ‘straight lines’ on the torus is distinctly non-euclidean. A diagram can be drawn showing three straight lines formed by knight moves (2, 1), camel moves (−1, 3) and zebra moves (3, −2) starting at any cell and going in three completely different drections, and yet the three lines pass through the same seven ‘points’ (cell centres), each in a different order!

No step-sidestep magic knight tours are possible on the 9×9 board, since the primality conditions are not met.


éEleven-Square Magic Torus Tours

Four magic knight torus tours are again possible on the 11×11 board as shown here.

Knight
  6  46  97  16  56 107  26  77 117  36  87
 98  17  57 108  27  67 118  37  88   7  47
 58 109  28  68 119  38  78   8  48  99  18
 29  69 120  39  79   9  49  89  19  59 110
121  40  80  10  50  90  20  60 100  30  70
 81  11  51  91  21  61 101  31  71 111  41
 52  92  22  62 102  32  72 112  42  82   1
 12  63 103  33  73  13  43  83   2  53  93
104  23  74 114  44  84   3  54  94  13  64
 75 115  34  85   4  55  95  14  65 105  24
 35  86   5  45  96  15  66 106  25  76 116
Knight
  7  52  97  21  66 100  24  69 114  38  83
 96  20  65 110  23  68 113  37  82   6  51
 64 109  33  67 112  36  81   5  50  95  19
 32  77 111  35  80   4  49  94  18  63 108
121  34  79   3  48  93  17  62 107  31  76
 78   2  47  92  16  61 106  30  75 120  44
 46  91  15  60 105  29  74 119  43  88   1
 14  59 104  28  73 118  42  87  11  45  90
103  27  72 117  41  86  10  55  89  13  58
 71 116  40  85   9  54  99  12  57 102  26
 39  84   8  53  98  22  56 101  25  70 115
Knight
 24   7 100  83  66  38  21 114  97  69  52
110  82  65  37  20 113  96  68  51  23   6
 64  36  19 112  95  67  50  33   5 109  81
 18 111  94  77  49  32   4 108  80  63  35
 93  76  48  31   3 107  79  62  34  17 121
 47  30   2 106  78  61  44  16 120  92  75
  1 105  88  60  43  15 119  91  74  46  29
 87  59  42  14 118  90  73  45  28  11 104
 41  13 117  89  72  55  27  10 103  86  58
116  99  71  54  26   9 102  85  57  40  12
 70  53  25   8 101  84  56  39  22 115  98
Knight
 26   6 107  87  56  36  16 117  97  77  46
108  88  57  37  17 118  98  67  47  27   7
 58  38  18 119  99  68  48  28   8 109  78
 19 120  89  69  49  29   9 110  79  59  39
 90  70  50  30  10 100  80  60  40  20 121
 51  31  11 101  81  61  41  21 111  91  71
  1 102  82  62  42  22 112  92  72  52  32
 83  63  43  12 113  93  73  53  33   2 103
 44  13 114  94  74  54  23   3 104  84  64
115  95  75  55  24   4 105  85  65  34  14
 76  45  25   5 106  86  66  35  15 116  96

Notes

Diagrams of many of the above tours are shown in the PDF on Augmented Knights and Leapers, classified according to the number of different move-types used when the board is considered to be a normal square instead of a torus. However the results were not enlightening. The interested reader is referred to the PDF #10.

A generalisation of this method, in which the numbers are entered on the lines in non-numerical order, is described by W. H. Benson and O. Jacoby in New Recreations with Magic Squares (1976) under the title of ‘New Cyclical Method’. However, I believe the basic idea goes back to C. Planck The Theory of Path Nasiks (1905) and probably to A. H. Frost Quarterly Journal of Mathematics (1878).

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