A note appeared in the British Chess Magazine June 1976 (p.270) announcing my magazine Chessics which came out in May that year. The first article in Chessics introduced the Moose, which hops over a piece in line with it laterally or diagonally but turns 45° to right or left over the hurdle. In the original article the M was shown by a left-turned Q symbol, but in a later article in Chessics issue 9 October 1980, introducing the related pieces Eagle, Sparrow and Hamster, the inverted rook symbol was proposed (so that GMESH are represented as inverted QRBNP). Several of the first set of problems proved to be flawed but were later corrected. I hope the versions shown here are now sound. To see the solution, run the cursor over the blank area. |
Mate in 2. |
The 'Mate' stipulation means that White and Black move alternately and White seeks to checkmate the Black king in the stated number of moves, against whatever moves Black may choose to make.
Solution
Only one White first move (the 'key' move) will solve the problem, and there must be at least one White mating move in reply to every Black move. |
Mate in 2. |
Solution
An improved version with set play should be possible. |
Mate in 3. |
Solution
A version of the Indian Theme, which is characterised by White making a move that avoids giving stalemate, so that checkmate can later be given. |
Helpmate in 2 (a) diagram, (b) Pf2-e2 |
The 'Helpmate' stipulation means Black and White move alternately (Black first) and they cooperate in trying to reach a checkmate of the Black king in the specified number of moves.
Solution
I call this the Pawn Pair Theme. |
Helpmate in 3 |
Solution
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Helpmate in 3 (a) diagram, (b) b6-d7 |
In a 'Helpmate' if one player checks then the other must rescue the checked king. the cooperative play does not extend to leaving kings undefended. Solution (a)
Solution (b)
Hint: look for double check mates. |
Helpmate in 4 |
Solution
This was originally a longer helpmate but had to be cut shorter due to unsoundness. A better version should be possible. |
Helpdoublestalemate in 12 |
The stipulation 'Helpdoublestalemate' means Black and White move alternately, cooperating to reach a position where Black is stalemated and White would also be stalemated if it were White's turn to move. Solution
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(i.e. pawns may promote to Moose) Serieshelpmate in 9 |
The 'Serieshelpmate' stipulation means that Black makes a series of the specified number of moves (while White stands still) seeking to reach a position where White (now permitted to move) can checkmate the Black king in one move. During the series-play Black may not check White except on the last move. Solution
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Seriesselfmate in 11 |
The 'Seriesselfmate' stipulation means that White makes a series of moves (while Black stands still) seeking to reach a position where Black, now allowed to move, must checkmate the White king. Solution
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Reflexmate in 6 |
The 'Reflexmate' stipulation means that White moves first and seeks to get the white king checkmated by Black, assisted by the fact that Black is obliged to checkmate in one move if able to do so, and hampered (sometimes) by the fact that White is similarly obliged to checkmate Black in one if able. Solution
Mate by black M acting over immobilised white M. |
Minimummer Selfmate in 13 |
The 'Selfmate' stipulation means that White makes the first move and seeks to get the white king checkmated by Black. The 'Minimummer' condition means Black is restricted to making his shortest possible move. Solution
One of the themes of the composition is to bring about very long minimummer moves. |
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Solution: 1.Kh6 Mb1 2.a1=B Mea6 3.Mg6 Kf4 Comments: In the mate, both WMs act over BM as hurdle, which has no escape move. |
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Solution c-file) 1.Rd1 Kb6 2.Rd8 Md1 3.Sb8 Bf5 Comment: The Md1 prevents the Rd7 and Sd7 interpositions. Solution g-file: 1.Sf3 Mh3+ 2.Kh1 Kg3 3.Sg1 Mf2 Comment: The mate in this is by the M acting over two movable hurdles. |
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Solution
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Solution |